Streamer’s log: HermitFactory truck station improvements

A screenshot of Satisfactory showing two truck stations on the same road. The nearer station has an adjacent billboard that reads "outgoing aluminum casings."

Howdy, y’all! Joe Hills here writing as I always do in Nashville, TN!

My last HermitFactory streamer’s log concluded with me realizing I’d created a huge mess by building multiple truck stations aligned with each other on the same roads. The trucks were loading and unloading from inventories I expected them to drive right past, and machines were ingesting the wrong parts for their recipes!

Truck station removals, replacements, and improvements

Today I kicked things off by adding new side roads for loading on the north and south sides of our aluminum processing plant intersection. Welsknight improved on my design by creating a cool billboard frame, which I tried to replicate on other stations, but couldn’t get the painted beams to snap correctly. I’ll need to ask him how he pulled that off!

A screenshot of satisfactory showing Welsknight's fancy billboard with painted beams framing the image

While I intentionally moved truck stations for loading and unloading parts away from the road, Hypno automated turbo fuel production and helped me add new a refueling station on the main road that most trucks routes hit. They should pick up a bit of fuel every time they go past, even if the other stations have run dry.

A screenshot of Satisfactory showing Hypnotizd building a wall near the new truck fueling station.

The receiving truck stations for unloading raw quartz and aluminum casings at the modular frames factory also needed some improvements. I removed the center divider between the road sections there so trucks could go in and out without passing too close to the wrong truck stations. I also added cleared signage and better refueling there. The most stressful part was trying not to mess up while re-recording all the truck paths, but in the end, it all came together better than before!

A screenshot of satisfactory showing the newly separated incoming truck stations for aluminum casings and raw quartz.

Joe Hills in the sky with with crystals

Several stories above, I realized that automating crystal oscillators wasn’t just good for build gunning billboards, but that we could create crystal computers and radio control units with them! To get us on track, I added three more manufacturers tasked with creating crystal oscillators and cleaned up my raw crystal processing.

A screenshot of satisfactory showing an array of constructors painted purple processing raw quartz near a row of four manufacturers painted yellow producing crystal oscillators.

I left plenty of space a future expansion into on-site silica processing, which opens the door to create silicon circuit boards for crystal computers. I mean, how hard can it be to process additional copper for copper sheets anyway?

If you don’t want to miss my next HermitCraft 10 stream, don’t forget you can always find my schedule at https://joehills.net/soon/!

Until next time, y’all, this is Joe Hills from Nashville, TN.

Keep adventuring!

Streamer’s Log: HermitFactory is chuffed about nitrogen

A screenshot of Satisfactory showing a nitrogen pipe extending toward the aluminum factory.

Howdy, y’all! Joe Hills here writing as I always do in Nashville, TN!

I hope you enjoyed my account of yesterday’s HermitFactory stream, where I leveraged our first access to automated smelted aluminum to build a heat sink factory and pioneer a nitrogen pipeline.

I started this stream by giving Hypno a tour of the nitrogen harvesting area, and used that trip as a chance to finish painting the nitrogen pipes grey for consistency.

Hyp was curious about what nitrogen could be used for, and learned that you could combine it with sulfuric acid to make rocket fuel. Since rocket fuel sounds out of this world, Hypno wanted to start blending some up at the petroleum processing facility I agreed to extend the nitrogen pipe there while Hyp started tapping the nearest sulphur nodes.

I reached the petroleum facility so quickly that I decided to continue the nitrogen pipeline toward my heavy modular frames factory. Hyp’s conveyors and my pipeline met under the intersection to the heavy modular frames loading dock.

A screenshot of Satisfactory showing a nitrogen pipe and two sulphur lines passing under a road.

Once I reached the heavy modular frames loading dock, I ran the pipe up the building to the current top floor. I set up some temporary industrial storage units for the heavy modular frames and aluminum casings until I could properly convey and truck those over and fed it all into a blender to kickstart production of fused modular frames.

A screenshot from Satisfactory showing a blender with inputs for nitrogen, aluminum casings, and heavy modular frames configured to output fused modular frames.

Xisuma logged in a bit after us and began adding walls around the aluminum complex. I really liked the skylights and the sloped roof. The shed on the top serves as street level access.

A screenshot from Satisfactory showing that Xisuma added walls and a roof to the Aluminum processing complex

Once those walls were up, it was time to take a hard look at the spaghetti electrical job I’d done when I set up the heat sink production line yesterday.

A screenshot of satisfactory showing a messy electrical setup.

I removed over a dozen poles and set up outlets along the walls and beams and am pretty pleased with the results:

A screenshot of satisfactory showing wired running from outlets to machines neatly. The storage containers are now labelled with billboards displaying a picture and the name of the contents of each.

I was just about to wrap up for the day when I realized that my truck routes had  trucks crossing each others depots. I did my best to clean up the mess quickly, then shut the trucks’ auto-pilots down for the day. I’m going to take a fresh crack at that problem tomorrow.

Thanks for joining me for this Satisfactory streamer’s log! If you’re curious about catching a HermitFactory stream yourself, please remember that you can always keep an eye out for upcoming shows via my streaming calendar at https://joehills.net/soon/

Until next time, y’all, this is Joe Hills from Nashville, TN.

Keep adventuring!

Streamer’s log: HermitFactory aluminum is go!

A screenshot of Satisfactory showing a few concrete floors with aluminum processing machines in the desert. In the foreground is an array of eight furnaces smelting ingots.

Howdy, y’all! Joe Hills here writing as I always do in Nashville, TN!

This is my first attempt at a streamer’s log for Satisfactory, so if you’re unfamiliar with the game, I recommend checking out my video where I run through ten minutes of the tutorial before Welsknight, Hypno, and Xisuma show me around the HermitCraft HermitFactory world here.

When we all last streamed together on Friday, Welsknight took the lead on launching our first aluminum factory. Wels tasked Hypno with acquiring water and piping it into the factory, and asked me to run power and conveyor lines out to remote bauxite and limestone deposits. By the end of that stream, the factory was running, which opens a lot of doors for what we can accomplish now that we have automated aluminum production.

Heat Sinks: a good use for Aluminum Sheets

In particular, Wels’ plant is already producing a surplus of Alclad aluminum sheets, so I decided to check the codex for anything I could automate producing with them. Given the abundance of nearby copper nodes, heat sinks seemed the best candidate, requiring only copper ingots and aluminum sheets to assemble.

After receiving permission from Wels, I added another copper miner to a nearby node adjacent his smelter setup and tripled the ingot production west of the aluminum plant.

A screenshot of Satisfactory showing copper smelters feeding into constructors producing copper sheets feeding into assemblers creating hear sinks.

While I was laying those buildings out, Xisuma, Hypno, and Wels started experimenting with larger blueprint machines to design factory facades. I helped run some power lines out that way to keep the hover-packs from falling out of the sky, but mostly left them to it.

A screenshot of Satisfactory showing the aluminum factory with its new facade.

Nitrogen is next

With Wels’ factory looking great and my prototype heat sink production line running smoothly, I started looking for a way to use the surplus aluminum casings currently backing up the aluminum factory. What do you know, heat sinks can be used to create radio control units, which are a component in creating resource well pressurizers to harvest gases like nitrogen.

A screenshot of Satisfactory showing a Joe Hills looking down at a Nitrogen resource node from a high-tension powerline tower.
A nitrogen resource. I don’t know what I expected.

I learned nitrogen can be blended with aluminum casings and heavy modular frames (which I previously constructed a line for and have a huge stockpile of) to make fused modular frames, so I headed north past the end of Wels’ coal conveyor line to seek nitrogen and run. a pipeline back.

A screenshot of Satisfactory showing the new nitrogen pipeline following the coal-conveyor foundation line.

We had to wrap up the stream before I could build those pipes all the way back to the aluminum factory intersection, but when it comes to Satisfactory, a big part of playing the game is accepting that there’s always more to do!

I hope you enjoyed my first Satisfactory streamer’s log! If you ever want to join the stream audience yourself, please remember that you can always keep an eye out for my next show via my streaming calendar at https://joehills.net/soon/

Until next time, y’all, this is Joe Hills from Nashville, TN.

Keep adventuring!